Su kodu ENG15 kaina tik 85,42 €
100,49 €
Writing for Games
Writing for Games
85,42 €
100,49 €
  • Išsiųsime per 10–14 d.d.
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical real…
85.42 2025-06-08 23:59:00
  • Autorius: Hannah Nicklin
  • Leidėjas
  • Metai: 2022
  • Puslapiai: 288
  • ISBN-10 : 1032023058
  • ISBN-13 : 9781032023052
  • Formatas: 15.4 x 23.2 x 1.8 cm, minkšti viršeliai
  • Kalba: Anglų
  • Extra -15 % nuolaida šiai knygai su kodu: ENG15

Writing for Games + nemokamas atvežimas! | Hannah Nicklin | knygos.lt

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Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.



Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part One. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.



Writing for Games: Theory & Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.

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Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.



Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part One. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.



Writing for Games: Theory & Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.

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