237,23 €
279,09 €
-15% su kodu: ENG15
3D Math Primer for Graphics and Game Development
3D Math Primer for Graphics and Game Development
237,23 €
279,09 €
  • Išsiųsime per 10–14 d.d.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and…
237.23 2025-08-31 23:59:00
  • Autorius: Fletcher Dunn
  • Leidėjas:
  • ISBN-10: 1568817231
  • ISBN-13: 9781568817231
  • Formatas: 19.8 x 23.9 x 3.8 cm, kieti viršeliai
  • Kalba: Anglų
  • Extra -15 % nuolaida šiai knygai su kodu: ENG15

3D Math Primer for Graphics and Game Development | knygos.lt

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

EXTRA 15 % nuolaida su kodu: ENG15

237,23 €
279,09 €
Išsiųsime per 10–14 d.d.

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

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