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Virtual Reality and Augmented Reality
Virtual Reality and Augmented Reality
Knygos.lt klubas Knygos.lt nariams
249,82 €
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356,89 €
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Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing so…
  • Leidėjas:
  • Metai: 2018
  • Puslapiai: 370
  • ISBN-10: 1786301059
  • ISBN-13: 9781786301055
  • Formatas: 15.5 x 23.9 x 2.5 cm, kieti viršeliai
  • Kalba: Anglų

Virtual Reality and Augmented Reality (el. knyga) (skaityta knyga) | knygos.lt

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Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.

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  • Leidėjas:
  • Metai: 2018
  • Puslapiai: 370
  • ISBN-10: 1786301059
  • ISBN-13: 9781786301055
  • Formatas: 15.5 x 23.9 x 2.5 cm, kieti viršeliai
  • Kalba: Anglų

Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.

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