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Unity Networking Fundamentals
Unity Networking Fundamentals
Knygos.lt klubas Knygos.lt nariams
65,86 €
-30%
Įprastai
94,09 €
  • Išsiųsime per 12–18 d.d.
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for you…
  • Leidėjas:
  • ISBN-10: 1484273575
  • ISBN-13: 9781484273579
  • Formatas: 15.6 x 23.4 x 1.5 cm, minkšti viršeliai
  • Kalba: Anglų

Unity Networking Fundamentals (el. knyga) (skaityta knyga) | knygos.lt

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Aprašymas

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.


What You Will Learn

  • Know the difference between TCP and UDP, and the pros and cons of these protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact


Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games
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  • Autorius: Sloan Kelly
  • Leidėjas:
  • ISBN-10: 1484273575
  • ISBN-13: 9781484273579
  • Formatas: 15.6 x 23.4 x 1.5 cm, minkšti viršeliai
  • Kalba: Anglų

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.


What You Will Learn

  • Know the difference between TCP and UDP, and the pros and cons of these protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact


Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games

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