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The Gamification of Learning and Instruction Fieldbook
The Gamification of Learning and Instruction Fieldbook
Knygos.lt klubas Knygos.lt nariams
100,23 €
-30%
Įprastai
143,19 €
  • Išsiųsime per 12–18 d.d.
Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understan…
  • Leidėjas:
  • ISBN-10: 111867443X
  • ISBN-13: 9781118674437
  • Formatas: 17.8 x 23.4 x 2.3 cm, minkšti viršeliai
  • Kalba: Anglų

The Gamification of Learning and Instruction Fieldbook (el. knyga) (skaityta knyga) | knygos.lt

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Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

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  • Autorius: Karl M Kapp
  • Leidėjas:
  • ISBN-10: 111867443X
  • ISBN-13: 9781118674437
  • Formatas: 17.8 x 23.4 x 2.3 cm, minkšti viršeliai
  • Kalba: Anglų

Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

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