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The Design and Implementation of Multimedia Software with Examples in Java
The Design and Implementation of Multimedia Software with Examples in Java
Knygos.lt klubas Knygos.lt nariams
109,96 €
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Įprastai
157,09 €
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Multimedia is hot and, as a result, there are many books with the word "multimedia" in the title. The Design and Implementation of Multimedia Software with Examples in Java is intended for software engineers and object-oriented programmers who are interested in designing and developing multimedia software. At a high level, it discusses the physics, biology and psychology of visual and auditory perception and the implications of these processes for the characterization of multimedia software. At…

The Design and Implementation of Multimedia Software with Examples in Java (el. knyga) (skaityta knyga) | knygos.lt

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Multimedia is hot and, as a result, there are many books with the word "multimedia" in the title. The Design and Implementation of Multimedia Software with Examples in Java is intended for software engineers and object-oriented programmers who are interested in designing and developing multimedia software. At a high level, it discusses the physics, biology and psychology of visual and auditory perception and the implications of these processes for the characterization of multimedia software. At an intermediate level, it discusses the use of various patterns in the design of multimedia software. At a lower level, it discusses different ways of adding multimedia functionality to applications of various kinds. It can be viewed as both a book about multimedia software that uses object-oriented design/programming, and a book about object-oriented design/programming that happens to use visual and auditory examples (such as image processing, vector graphics, video, animation, audio processing, and musical scores).

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Multimedia is hot and, as a result, there are many books with the word "multimedia" in the title. The Design and Implementation of Multimedia Software with Examples in Java is intended for software engineers and object-oriented programmers who are interested in designing and developing multimedia software. At a high level, it discusses the physics, biology and psychology of visual and auditory perception and the implications of these processes for the characterization of multimedia software. At an intermediate level, it discusses the use of various patterns in the design of multimedia software. At a lower level, it discusses different ways of adding multimedia functionality to applications of various kinds. It can be viewed as both a book about multimedia software that uses object-oriented design/programming, and a book about object-oriented design/programming that happens to use visual and auditory examples (such as image processing, vector graphics, video, animation, audio processing, and musical scores).

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