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Teen Games Rule! A Librarian's Guide to Platforms and Programs
Teen Games Rule! A Librarian's Guide to Platforms and Programs
Knygos.lt klubas Knygos.lt nariams
84,62 €
-30%
Įprastai
120,89 €
  • Išsiųsime per 12–18 d.d.
Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing nece…
  • Leidėjas:
  • Metai: 2013
  • Puslapiai: 144
  • ISBN-10: 159884704X
  • ISBN-13: 9781598847048
  • Formatas: 15.2 x 23.4 x 1.3 cm, minkšti viršeliai
  • Kalba: Anglų

Teen Games Rule! A Librarian's Guide to Platforms and Programs (el. knyga) (skaityta knyga) | knygos.lt

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Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

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  • Leidėjas:
  • Metai: 2013
  • Puslapiai: 144
  • ISBN-10: 159884704X
  • ISBN-13: 9781598847048
  • Formatas: 15.2 x 23.4 x 1.3 cm, minkšti viršeliai
  • Kalba: Anglų

Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

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