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Software Quality Assurance
Software Quality Assurance
Knygos.lt klubas Knygos.lt nariams
50,60 €
-30%
Įprastai
72,29 €
  • Išsiųsime per 12–18 d.d.
This overview of software quality assurance testing in a "self-teaching" format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chap…

Software Quality Assurance (el. knyga) (skaityta knyga) | knygos.lt

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This overview of software quality assurance testing in a "self-teaching" format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15) and Game Testing by the Numbers (Chapter 16).

Features:

- Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing, quality models, system and acceptance testing and more
- Covers video game testing and effectiveness
- Self-teaching method includes software lab experiments, numerous exercises (many with answers), projects, and case studies

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This overview of software quality assurance testing in a "self-teaching" format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15) and Game Testing by the Numbers (Chapter 16).

Features:

- Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing, quality models, system and acceptance testing and more
- Covers video game testing and effectiveness
- Self-teaching method includes software lab experiments, numerous exercises (many with answers), projects, and case studies

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