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Saving Mastercore
Saving Mastercore
Knygos.lt klubas Knygos.lt nariams
8,88 €
-30%
Įprastai
12,69 €
  • Išsiųsime per 12–18 d.d.
In this kids sci fi, adventure, early chapter book, three boys become unlikely heroes when they attempt to save Mastercore-their favourite gaming and technology company-from AG & T: a group of anti-tech protesters and saboteurs. Traveling through hyperspace from Canada to Hong Kong, their courage is tested and long held secrets are brought to light. Rod, Gavin & Tye suit up to stop the AG & T intruders at Mastercore. In their victory, they get to try all new Mastercore video games, gadgets, and…

Saving Mastercore (el. knyga) (skaityta knyga) | Cindy Babyn | knygos.lt

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In this kids sci fi, adventure, early chapter book, three boys become unlikely heroes when they attempt to save Mastercore-their favourite gaming and technology company-from AG & T: a group of anti-tech protesters and saboteurs. Traveling through hyperspace from Canada to Hong Kong, their courage is tested and long held secrets are brought to light. Rod, Gavin & Tye suit up to stop the AG & T intruders at Mastercore. In their victory, they get to try all new Mastercore video games, gadgets, and tech-cross vehicle releases before anyone else in the world.Genre Action, adventure, science fiction, early chapter book with definitions for tricky words, memory quizzes plus answers, illustrations, and questions for the reader. Approximate age-range: 8-12.

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In this kids sci fi, adventure, early chapter book, three boys become unlikely heroes when they attempt to save Mastercore-their favourite gaming and technology company-from AG & T: a group of anti-tech protesters and saboteurs. Traveling through hyperspace from Canada to Hong Kong, their courage is tested and long held secrets are brought to light. Rod, Gavin & Tye suit up to stop the AG & T intruders at Mastercore. In their victory, they get to try all new Mastercore video games, gadgets, and tech-cross vehicle releases before anyone else in the world.Genre Action, adventure, science fiction, early chapter book with definitions for tricky words, memory quizzes plus answers, illustrations, and questions for the reader. Approximate age-range: 8-12.

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