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Researchsnap Game Manual
Researchsnap Game Manual
Knygos.lt klubas Knygos.lt nariams
38,33 €
-15%
Įprastai
45,09 €
  • Išsiųsime per 12–18 d.d.
ResearchSnap is a game that transforms boring, dull research presentations by students into engaging, learning experiences. It can be very difficult to keep a classroom audience's attention. Many students will draw, doodle, daydream, fall asleep, watch their smartphone, or possibly work on another teachers's assignment. This is a very inefficient use of class time by those students. The ResearchSnap Game solves this problem by reversing the dynamic of the research process. The game simulates a…

Researchsnap Game Manual (el. knyga) (skaityta knyga) | knygos.lt

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ResearchSnap is a game that transforms boring, dull research presentations by students into engaging, learning experiences. It can be very difficult to keep a classroom audience's attention. Many students will draw, doodle, daydream, fall asleep, watch their smartphone, or possibly work on another teachers's assignment. This is a very inefficient use of class time by those students. The ResearchSnap Game solves this problem by reversing the dynamic of the research process. The game simulates a "press conference" or "question and answer session" for their research topic. Even though, this may sound more difficult for students to accomplish. With minimum effort, the ResearchSnap Game will help make learning entertaining and educational through tips, guidance, and scaffolding supports.

Do you want to:

  • build and grow the focus of your students?
  • stop students from drawing, daydreaming, doodling?
  • watch students listen to other students' content?
  • activate enjoyment in learning by students?

Get this book to transform the research presentation process into an interactive experience.

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ResearchSnap is a game that transforms boring, dull research presentations by students into engaging, learning experiences. It can be very difficult to keep a classroom audience's attention. Many students will draw, doodle, daydream, fall asleep, watch their smartphone, or possibly work on another teachers's assignment. This is a very inefficient use of class time by those students. The ResearchSnap Game solves this problem by reversing the dynamic of the research process. The game simulates a "press conference" or "question and answer session" for their research topic. Even though, this may sound more difficult for students to accomplish. With minimum effort, the ResearchSnap Game will help make learning entertaining and educational through tips, guidance, and scaffolding supports.

Do you want to:

  • build and grow the focus of your students?
  • stop students from drawing, daydreaming, doodling?
  • watch students listen to other students' content?
  • activate enjoyment in learning by students?

Get this book to transform the research presentation process into an interactive experience.

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