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Real-Time Shading
Real-Time Shading
Knygos.lt klubas Knygos.lt nariams
280,20 €
-30%
Įprastai
400,29 €
  • Išsiųsime per 12–18 d.d.
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced…
  • Leidėjas:
  • ISBN-10: 1568811802
  • ISBN-13: 9781568811802
  • Formatas: 15.2 x 22.9 x 2.2 cm, kieti viršeliai
  • Kalba: Anglų

Real-Time Shading (el. knyga) (skaityta knyga) | Marc Olano | knygos.lt

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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

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  • Autorius: Marc Olano
  • Leidėjas:
  • ISBN-10: 1568811802
  • ISBN-13: 9781568811802
  • Formatas: 15.2 x 22.9 x 2.2 cm, kieti viršeliai
  • Kalba: Anglų

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

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