Atsiliepimai
Aprašymas
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.EXTRA 15 % nuolaida su kodu: ENG15
Akcija baigiasi už 5d.02:32:42
Nuolaidos kodas galioja perkant nuo 10 €. Nuolaidos nesumuojamos.
Atsiliepimai