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Programming 2D Games
Programming 2D Games
Knygos.lt klubas Knygos.lt nariams
174,85 €
-30%
Įprastai
249,79 €
  • Išsiųsime per 12–18 d.d.
A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.Enables St…
  • Leidėjas:
  • ISBN-10: 146650868X
  • ISBN-13: 9781466508682
  • Formatas: 19.1 x 23.6 x 2.5 cm, kieti viršeliai
  • Kalba: Anglų

Programming 2D Games (el. knyga) (skaityta knyga) | Charles Kelly | knygos.lt

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A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

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  • Autorius: Charles Kelly
  • Leidėjas:
  • ISBN-10: 146650868X
  • ISBN-13: 9781466508682
  • Formatas: 19.1 x 23.6 x 2.5 cm, kieti viršeliai
  • Kalba: Anglų

A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

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