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Proceedings of the 7th Irish Conference on Game-Based Learning
Proceedings of the 7th Irish Conference on Game-Based Learning
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This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes seven chapters with content initially presented at the 7th Irish Conference on Game-Based Learning, a conference held in Cork in June 2017, where researchers, practitioners, students and other stakeholders met and shared their interest in games and education. These chapters touch on some very impor…

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This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes seven chapters with content initially presented at the 7th Irish Conference on Game-Based Learning, a conference held in Cork in June 2017, where researchers, practitioners, students and other stakeholders met and shared their interest in games and education. These chapters touch on some very important topics including science learning, serious games for health, the development of game-based solutions, gesture-based interfaces, creative teaching, or gamification to help time management.

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This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes seven chapters with content initially presented at the 7th Irish Conference on Game-Based Learning, a conference held in Cork in June 2017, where researchers, practitioners, students and other stakeholders met and shared their interest in games and education. These chapters touch on some very important topics including science learning, serious games for health, the development of game-based solutions, gesture-based interfaces, creative teaching, or gamification to help time management.

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