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Prince of Programming
Prince of Programming
Knygos.lt klubas Knygos.lt nariams
50,11 €
-30%
Įprastai
71,59 €
  • Išsiųsime per 12–18 d.d.
Learn to Code the Fun Way, No Experience RequiredTired of programming books that drown you in jargon and boring examples? The Prince of Programming teaches real C# fundamentals through engaging, game-themed examples inspired by classic 1980s adventure platformers.What Makes This Book Different?Zero assumptions. We start at the actual beginning.No information overload. You learn what matters, when it matters.Game-themed examples that don't bore you.Examples include comments and expected output,…
  • Leidėjas:
  • ISBN-10: 1067456317
  • ISBN-13: 9781067456313
  • Formatas: 19.1 x 23.5 x 2.7 cm, kieti viršeliai
  • Kalba: Anglų

Prince of Programming (el. knyga) (skaityta knyga) | A C Thomas | knygos.lt

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Aprašymas

Learn to Code the Fun Way, No Experience Required

Tired of programming books that drown you in jargon and boring examples? The Prince of Programming teaches real C# fundamentals through engaging, game-themed examples inspired by classic 1980s adventure platformers.

What Makes This Book Different?

  • Zero assumptions. We start at the actual beginning.
  • No information overload. You learn what matters, when it matters.
  • Game-themed examples that don't bore you.
  • Examples include comments and expected output, no computer required.
  • Progressive learning. Each chapter builds on the last.
  • Practical exercises with sample solutions included.

What You'll Learn

  • Getting started with Visual Studio and running your first program
  • Code structure, naming conventions, and writing clean code
  • Variables, data types, and information storage
  • Logic and decision-making
  • Loops and repetition
  • Methods and functions
  • Collections for managing data
  • Object-oriented programming with classes and inheritance
  • Events and delegates
  • Exception handling and data storage
  • Core programming principles (DRY, KISS, YAGNI)

You'll learn to think like a programmer, breaking down problems, debugging systematically, and building solutions that work.

Who This Book Is For

  • Complete beginners who've never written code
  • Self-taught programmers wanting to fill foundation gaps
  • Anyone tired of tutorials that skip steps
  • Learners wanting clear explanations without complexity

You don't need math skills or an expensive computer. Just curiosity and determination.

Learn the Right Way from the Start

This book uses console-based examples to focus on pure programming logic. Once you master these fundamentals, you can apply them to anything: games, web apps, mobile apps, tools, whatever you want to build.

Bonus chapters: Graphics programming, asynchronous programming, and LINQ.

Appendices: Debugging techniques and guidance on continuing your programming journey.

Stop feeling overwhelmed. Start building real programs.

Visit princeofprogramming.com for code examples and resources.

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  • Autorius: A C Thomas
  • Leidėjas:
  • ISBN-10: 1067456317
  • ISBN-13: 9781067456313
  • Formatas: 19.1 x 23.5 x 2.7 cm, kieti viršeliai
  • Kalba: Anglų

Learn to Code the Fun Way, No Experience Required

Tired of programming books that drown you in jargon and boring examples? The Prince of Programming teaches real C# fundamentals through engaging, game-themed examples inspired by classic 1980s adventure platformers.

What Makes This Book Different?

  • Zero assumptions. We start at the actual beginning.
  • No information overload. You learn what matters, when it matters.
  • Game-themed examples that don't bore you.
  • Examples include comments and expected output, no computer required.
  • Progressive learning. Each chapter builds on the last.
  • Practical exercises with sample solutions included.

What You'll Learn

  • Getting started with Visual Studio and running your first program
  • Code structure, naming conventions, and writing clean code
  • Variables, data types, and information storage
  • Logic and decision-making
  • Loops and repetition
  • Methods and functions
  • Collections for managing data
  • Object-oriented programming with classes and inheritance
  • Events and delegates
  • Exception handling and data storage
  • Core programming principles (DRY, KISS, YAGNI)

You'll learn to think like a programmer, breaking down problems, debugging systematically, and building solutions that work.

Who This Book Is For

  • Complete beginners who've never written code
  • Self-taught programmers wanting to fill foundation gaps
  • Anyone tired of tutorials that skip steps
  • Learners wanting clear explanations without complexity

You don't need math skills or an expensive computer. Just curiosity and determination.

Learn the Right Way from the Start

This book uses console-based examples to focus on pure programming logic. Once you master these fundamentals, you can apply them to anything: games, web apps, mobile apps, tools, whatever you want to build.

Bonus chapters: Graphics programming, asynchronous programming, and LINQ.

Appendices: Debugging techniques and guidance on continuing your programming journey.

Stop feeling overwhelmed. Start building real programs.

Visit princeofprogramming.com for code examples and resources.

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