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Mathematics Education for a New Era
Mathematics Education for a New Era
Knygos.lt klubas Knygos.lt nariams
76,15 €
-30%
Įprastai
108,79 €
  • Išsiųsime per 12–18 d.d.
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative math…
  • Leidėjas:
  • ISBN-10: 1568814313
  • ISBN-13: 9781568814315
  • Formatas: 15 x 22.6 x 1.5 cm, minkšti viršeliai
  • Kalba: Anglų

Mathematics Education for a New Era (el. knyga) (skaityta knyga) | knygos.lt

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Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.

Read the author's monthly MAA column Devlin's Angle

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  • Autorius: Keith Devlin
  • Leidėjas:
  • ISBN-10: 1568814313
  • ISBN-13: 9781568814315
  • Formatas: 15 x 22.6 x 1.5 cm, minkšti viršeliai
  • Kalba: Anglų

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.

Read the author's monthly MAA column Devlin's Angle

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