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Magecraft
Magecraft
Knygos.lt klubas Knygos.lt nariams
15,18 €
-30%
Įprastai
21,69 €
  • Išsiųsime per 12–18 d.d.
For as long as history can recall, Beronnae has been divided into five kingdoms: the mountains of Telinor, the forests of Maeat, the coastal cities of Eidyn and the riverine grasslands of Dunadd and Nairn. Unable to live peacably side by side, the five kingdoms adhere to formal rules and regulations surrounding warfare, ensuring that combat is kept strictly between those men and women who have been trained to survive it. Although each kingdom has its own codes of conduct, there is one principle…

Magecraft (el. knyga) (skaityta knyga) | Shelley Reece | knygos.lt

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For as long as history can recall, Beronnae has been divided into five kingdoms: the mountains of Telinor, the forests of Maeat, the coastal cities of Eidyn and the riverine grasslands of Dunadd and Nairn. Unable to live peacably side by side, the five kingdoms adhere to formal rules and regulations surrounding warfare, ensuring that combat is kept strictly between those men and women who have been trained to survive it. Although each kingdom has its own codes of conduct, there is one principle upon which everyone agrees:
Soldiers go to war. War does not go to the cities.
As one of Eidyn's warriors, Brennin Rheadan has lived his entire life by this precept. But when hostile ships from an unknown land appear on Eidyn's shores by night, burning down the village of Serengydd and laying waste to civilian lives, Brennin and his comrades are forced to determine how they intend to retaliate - particularly when it becomes clear that the greatest weapons the invaders possess are of an entirely supernatural quality...

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For as long as history can recall, Beronnae has been divided into five kingdoms: the mountains of Telinor, the forests of Maeat, the coastal cities of Eidyn and the riverine grasslands of Dunadd and Nairn. Unable to live peacably side by side, the five kingdoms adhere to formal rules and regulations surrounding warfare, ensuring that combat is kept strictly between those men and women who have been trained to survive it. Although each kingdom has its own codes of conduct, there is one principle upon which everyone agrees:
Soldiers go to war. War does not go to the cities.
As one of Eidyn's warriors, Brennin Rheadan has lived his entire life by this precept. But when hostile ships from an unknown land appear on Eidyn's shores by night, burning down the village of Serengydd and laying waste to civilian lives, Brennin and his comrades are forced to determine how they intend to retaliate - particularly when it becomes clear that the greatest weapons the invaders possess are of an entirely supernatural quality...

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