Knygos.lt klubas Knygos.lt nariams
365,67 €
-30%
Įprastai
522,39 €
Level Design
Level Design
Knygos.lt klubas Knygos.lt nariams
365,67 €
-30%
Įprastai
522,39 €
  • Išsiųsime per 12–18 d.d.
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to co…
  • Leidėjas:
  • ISBN-10: 1138427950
  • ISBN-13: 9781138427952
  • Formatas: 19.1 x 23.5 x 2.4 cm, kieti viršeliai
  • Kalba: Anglų

Level Design (el. knyga) (skaityta knyga) | Rudolf Kremers | knygos.lt

Atsiliepimai

(3.73 Goodreads įvertinimas)

Aprašymas

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

Knygos.lt klubas
Knygos.lt nariams
365,67 €
-30%
Įprastai
522,39 €
Kaina registruotiems pirkėjams
Prisijunkite ir už šią prekę
gausite 5,22 Knygų Eurų!?
Išsiųsime per 12–18 d.d.
Įsigykite dovanų kuponą
Daugiau
  • Autorius: Rudolf Kremers
  • Leidėjas:
  • ISBN-10: 1138427950
  • ISBN-13: 9781138427952
  • Formatas: 19.1 x 23.5 x 2.4 cm, kieti viršeliai
  • Kalba: Anglų

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

Atsiliepimai

  • Atsiliepimų nėra
0 pirkėjai įvertino šią prekę.
5
0%
4
0%
3
0%
2
0%
1
0%
(rodomas nebus)