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Learning Online with Games, Simulations, and Virtual Worlds
Learning Online with Games, Simulations, and Virtual Worlds
Knygos.lt klubas Knygos.lt nariams
46,05 €
-30%
Įprastai
65,79 €
  • Išsiųsime per 12–18 d.d.
Higher education institutions are increasingly delivering content online, but the content is often not sufficiently engaging. "Learning Online with Games, Simulations, and Virtual Worlds" provides a simple and practical guide to identifying when and what kind of games, simulations, and virtual environments should be used, how to get them, how to deploy them, and how to measure their effectiveness. Using frameworks, tips, case studies, real examples, and resources, this cutting-edge tool will he…
  • Leidėjas:
  • ISBN-10: 0470438347
  • ISBN-13: 9780470438343
  • Formatas: 17.8 x 23.4 x 1 cm, minkšti viršeliai
  • Kalba: Anglų

Learning Online with Games, Simulations, and Virtual Worlds (el. knyga) (skaityta knyga) | knygos.lt

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Higher education institutions are increasingly delivering content online, but the content is often not sufficiently engaging. "Learning Online with Games, Simulations, and Virtual Worlds" provides a simple and practical guide to identifying when and what kind of games, simulations, and virtual environments should be used, how to get them, how to deploy them, and how to measure their effectiveness. Using frameworks, tips, case studies, real examples, and resources, this cutting-edge tool will help faculty members and instructional designers comfortably use games, simulations, and virtual environments to enhance learning.

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  • Autorius: Clark Aldrich
  • Leidėjas:
  • ISBN-10: 0470438347
  • ISBN-13: 9780470438343
  • Formatas: 17.8 x 23.4 x 1 cm, minkšti viršeliai
  • Kalba: Anglų

Higher education institutions are increasingly delivering content online, but the content is often not sufficiently engaging. "Learning Online with Games, Simulations, and Virtual Worlds" provides a simple and practical guide to identifying when and what kind of games, simulations, and virtual environments should be used, how to get them, how to deploy them, and how to measure their effectiveness. Using frameworks, tips, case studies, real examples, and resources, this cutting-edge tool will help faculty members and instructional designers comfortably use games, simulations, and virtual environments to enhance learning.

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