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How to Play Eddo Stern
How to Play Eddo Stern
Knygos.lt klubas Knygos.lt nariams
90,85 €
-30%
Įprastai
129,79 €
  • Išsiųsime per 12–18 d.d.
Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as "games". Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of sma…
  • Leidėjas:
  • ISBN-10: 0244307393
  • ISBN-13: 9780244307394
  • Formatas: 15.2 x 22.9 x 1.5 cm, minkšti viršeliai
  • Kalba: Anglų

How to Play Eddo Stern (el. knyga) (skaityta knyga) | knygos.lt

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Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as "games". Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern's game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams. Co-produced with Haus der elektronischen Künste Basel.

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  • Autorius: Domenico Quaranta
  • Leidėjas:
  • ISBN-10: 0244307393
  • ISBN-13: 9780244307394
  • Formatas: 15.2 x 22.9 x 1.5 cm, minkšti viršeliai
  • Kalba: Anglų

Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as "games". Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern's game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams. Co-produced with Haus der elektronischen Künste Basel.

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