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How to Build Accessible Games
How to Build Accessible Games
Knygos.lt klubas Knygos.lt nariams
98,13 €
-30%
Įprastai
140,19 €
  • Planuojame turėti už 127 d.
. Advocating for accessibility and getting buy-in within a business setting can be challenging; this book is your helpful guide to navigating these challenges!It begins by explaining the philosophy of universal design and how it applies to game accessibility, and how making accessible games will make them generally more enjoyable and usable for everyone. It shows best-in-class examples of accessibility and highlights opportunities that can be directly applied to your projects. Finally, it asks…

How to Build Accessible Games (el. knyga) (skaityta knyga) | knygos.lt

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. Advocating for accessibility and getting buy-in within a business setting can be challenging; this book is your helpful guide to navigating these challenges!

It begins by explaining the philosophy of universal design and how it applies to game accessibility, and how making accessible games will make them generally more enjoyable and usable for everyone. It shows best-in-class examples of accessibility and highlights opportunities that can be directly applied to your projects. Finally, it asks and answers the question: how does building inaccessible games affect the quality of our games, hurt the trust the audience has in us, and impact profits and generate press?

This book will be of great interest to all those within the field of game design and development, including newcomers, seasoned developers, publishers, and educators.

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. Advocating for accessibility and getting buy-in within a business setting can be challenging; this book is your helpful guide to navigating these challenges!

It begins by explaining the philosophy of universal design and how it applies to game accessibility, and how making accessible games will make them generally more enjoyable and usable for everyone. It shows best-in-class examples of accessibility and highlights opportunities that can be directly applied to your projects. Finally, it asks and answers the question: how does building inaccessible games affect the quality of our games, hurt the trust the audience has in us, and impact profits and generate press?

This book will be of great interest to all those within the field of game design and development, including newcomers, seasoned developers, publishers, and educators.

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