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Gamification
Gamification
Knygos.lt klubas Knygos.lt nariams
65,51 €
-30%
Įprastai
93,59 €
  • Išsiųsime per 12–18 d.d.
How do you get a six-year old to remember the multiplication table or a third grader to remember the geographical points of a country? One suggestion could be, incorporating games into activities that are not so fun to do. Games have for centuries been a part of human past-times where we partook in them on either professional or amateur planes. However, in recent times the essence of games has been enhanced in other aspects of our lives such as in education. Being one of many factors that incre…
  • Leidėjas:
  • Metai: 2014
  • Puslapiai: 132
  • ISBN-10: 363978619X
  • ISBN-13: 9783639786194
  • Formatas: 15.2 x 22.9 x 0.8 cm, minkšti viršeliai
  • Kalba: Anglų

Gamification (el. knyga) (skaityta knyga) | knygos.lt

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How do you get a six-year old to remember the multiplication table or a third grader to remember the geographical points of a country? One suggestion could be, incorporating games into activities that are not so fun to do. Games have for centuries been a part of human past-times where we partook in them on either professional or amateur planes. However, in recent times the essence of games has been enhanced in other aspects of our lives such as in education. Being one of many factors that increase motivation when properly implemented, Gamification - games combined with other tasks - has come to stay. Thanks to technology, the forms and platforms of games are so advanced that trivial things like sounds, images and points have become elements of motivation. As a motivational tool Gamification can and is being used to get children of school going age and adults as well to participate in serious task.

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  • Autorius: Inkoom Larsen Sheila Daisy
  • Leidėjas:
  • Metai: 2014
  • Puslapiai: 132
  • ISBN-10: 363978619X
  • ISBN-13: 9783639786194
  • Formatas: 15.2 x 22.9 x 0.8 cm, minkšti viršeliai
  • Kalba: Anglų

How do you get a six-year old to remember the multiplication table or a third grader to remember the geographical points of a country? One suggestion could be, incorporating games into activities that are not so fun to do. Games have for centuries been a part of human past-times where we partook in them on either professional or amateur planes. However, in recent times the essence of games has been enhanced in other aspects of our lives such as in education. Being one of many factors that increase motivation when properly implemented, Gamification - games combined with other tasks - has come to stay. Thanks to technology, the forms and platforms of games are so advanced that trivial things like sounds, images and points have become elements of motivation. As a motivational tool Gamification can and is being used to get children of school going age and adults as well to participate in serious task.

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