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Game Mods
Game Mods
Knygos.lt klubas Knygos.lt nariams
21,34 €
-30%
Įprastai
30,49 €
  • Išsiųsime per 12–18 d.d.
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with a…
  • Leidėjas:
  • ISBN-10: 1300540613
  • ISBN-13: 9781300540618
  • Formatas: 15.2 x 22.9 x 1.2 cm, minkšti viršeliai
  • Kalba: Anglų

Game Mods (el. knyga) (skaityta knyga) | Erik Champion | knygos.lt

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Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole?

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  • Autorius: Erik Champion
  • Leidėjas:
  • ISBN-10: 1300540613
  • ISBN-13: 9781300540618
  • Formatas: 15.2 x 22.9 x 1.2 cm, minkšti viršeliai
  • Kalba: Anglų

Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole?

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