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Exploring physics with computer animation and PhysGL
Exploring physics with computer animation and PhysGL
Knygos.lt klubas Knygos.lt nariams
182,48 €
-30%
Įprastai
260,69 €
  • Išsiųsime per 12–18 d.d.
This book shows how the web-based PhysGL programming environment (http: //physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a ty…
  • Leidėjas:
  • ISBN-10: 164327855X
  • ISBN-13: 9781643278551
  • Formatas: 17.8 x 25.4 x 1 cm, kieti viršeliai
  • Kalba: Anglų

Exploring physics with computer animation and PhysGL (el. knyga) (skaityta knyga) | knygos.lt

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This book shows how the web-based PhysGL programming environment (http: //physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work

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  • Autorius: T J Bensky
  • Leidėjas:
  • ISBN-10: 164327855X
  • ISBN-13: 9781643278551
  • Formatas: 17.8 x 25.4 x 1 cm, kieti viršeliai
  • Kalba: Anglų

This book shows how the web-based PhysGL programming environment (http: //physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work

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