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Yun-Yeong Bin lives two lives.
By day, she's an underappreciated engineering graduate student struggling to satisfy her demanding father and prove she belongs in a world that constantly doubts her. By night, she becomes "Rip"-a brilliant, secretive architect of virtual worlds inside FUTURE, the most popular VR game on the planet. A fully immersive digital universe accessed through sleep-pod technology, where players don't just play-they live entire second lives.
When her best friend Wes dies from brain cancer, he leaves her one final gift: his legendary avatar, Kobe. Logging in as Kobe gives Yun-Yeong access to elite levels of the game-and a fragile connection to the friend she lost. But it also places her directly in the spotlight.
When another player mistakes her for Wes, everything changes.
The mix-up draws the attention of Funk Games-the trillion-dollar megacorporation behind FUTURE. Soon, Yun-Yeong receives a mysterious golden-ticket invitation to their headquarters, where she meets CEO Mortimer Funk: a visionary with unsettling ambitions that extend far beyond gaming.
Corporate secrets begin to surface. And FUTURE may be far more than a virtual escape.
As Yun-Yeong digs deeper, she discovers the game may be a testing ground for something far more dangerous. Meanwhile, the real world refuses to wait: professors question her potential, her father pressures her toward a future she doesn't want, and the grieving parents of a boy named Aaron Funk quietly mark the anniversary of their loss-unaware of how closely their story is tied to her own.
Caught between grief, identity, and ambition, Yun-Yeong begins to question who she really is: Rip. Kobe. Or the person behind the screen.
As the boundary between the digital and physical worlds begins to fracture, she must decide whether to keep playing by someone else's rules-or risk everything to take control of her own narrative.
In FUTURE, the game was never just a game.
Blending VR gaming culture, LitRPG energy, corporate conspiracy, and emotional coming-of-age stakes, this story explores grief, identity, and the power of building worlds-both virtual and real.
A collectible hardcover edition featuring sprayed edges, Spot UV + foil-stamped cover, and premium packaging. Not just a novel-a work of art meant to be held, displayed, and remembered.
Yun-Yeong Bin lives two lives.
By day, she's an underappreciated engineering graduate student struggling to satisfy her demanding father and prove she belongs in a world that constantly doubts her. By night, she becomes "Rip"-a brilliant, secretive architect of virtual worlds inside FUTURE, the most popular VR game on the planet. A fully immersive digital universe accessed through sleep-pod technology, where players don't just play-they live entire second lives.
When her best friend Wes dies from brain cancer, he leaves her one final gift: his legendary avatar, Kobe. Logging in as Kobe gives Yun-Yeong access to elite levels of the game-and a fragile connection to the friend she lost. But it also places her directly in the spotlight.
When another player mistakes her for Wes, everything changes.
The mix-up draws the attention of Funk Games-the trillion-dollar megacorporation behind FUTURE. Soon, Yun-Yeong receives a mysterious golden-ticket invitation to their headquarters, where she meets CEO Mortimer Funk: a visionary with unsettling ambitions that extend far beyond gaming.
Corporate secrets begin to surface. And FUTURE may be far more than a virtual escape.
As Yun-Yeong digs deeper, she discovers the game may be a testing ground for something far more dangerous. Meanwhile, the real world refuses to wait: professors question her potential, her father pressures her toward a future she doesn't want, and the grieving parents of a boy named Aaron Funk quietly mark the anniversary of their loss-unaware of how closely their story is tied to her own.
Caught between grief, identity, and ambition, Yun-Yeong begins to question who she really is: Rip. Kobe. Or the person behind the screen.
As the boundary between the digital and physical worlds begins to fracture, she must decide whether to keep playing by someone else's rules-or risk everything to take control of her own narrative.
In FUTURE, the game was never just a game.
Blending VR gaming culture, LitRPG energy, corporate conspiracy, and emotional coming-of-age stakes, this story explores grief, identity, and the power of building worlds-both virtual and real.
A collectible hardcover edition featuring sprayed edges, Spot UV + foil-stamped cover, and premium packaging. Not just a novel-a work of art meant to be held, displayed, and remembered.
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