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Breaking Out of the Games Industry
Breaking Out of the Games Industry
Knygos.lt klubas Knygos.lt nariams
182,83 €
-30%
Įprastai
261,19 €
  • Išsiųsime per 12–18 d.d.
This book offers a perspective into a phenomenon becoming more and more common: AAA developers 'going indie'. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games for himself, and finding fulfillment in doing so. It is both a word of warning to creatives seeking a corporation and a call for disillusioned developers to break free and do something wild, creative, a…
  • Leidėjas:
  • ISBN-10: 0815360088
  • ISBN-13: 9780815360087
  • Formatas: 15.2 x 22.9 x 1 cm, kieti viršeliai
  • Kalba: Anglų

Breaking Out of the Games Industry (el. knyga) (skaityta knyga) | knygos.lt

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This book offers a perspective into a phenomenon becoming more and more common: AAA developers 'going indie'. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games for himself, and finding fulfillment in doing so. It is both a word of warning to creatives seeking a corporation and a call for disillusioned developers to break free and do something wild, creative, and unexpected. It is critical of common industry issues such as structural crunch, health issues, work life balance, and more, but is also a personal story of mismatched needs in doing creative work.

Key Features

  • Under-explored viewpoint of the games industry, someone who worked for years to 'break in', then worked for years to 'break out'.
  • Offers a unique look at making an indie game life both financially and mentally feasible.
  • Encourages developers sitting on the fence to take the plunge.
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    • Autorius: Matthew M White
    • Leidėjas:
    • ISBN-10: 0815360088
    • ISBN-13: 9780815360087
    • Formatas: 15.2 x 22.9 x 1 cm, kieti viršeliai
    • Kalba: Anglų

    This book offers a perspective into a phenomenon becoming more and more common: AAA developers 'going indie'. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games for himself, and finding fulfillment in doing so. It is both a word of warning to creatives seeking a corporation and a call for disillusioned developers to break free and do something wild, creative, and unexpected. It is critical of common industry issues such as structural crunch, health issues, work life balance, and more, but is also a personal story of mismatched needs in doing creative work.

    Key Features

  • Under-explored viewpoint of the games industry, someone who worked for years to 'break in', then worked for years to 'break out'.
  • Offers a unique look at making an indie game life both financially and mentally feasible.
  • Encourages developers sitting on the fence to take the plunge.
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