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Beginning Unreal Engine 4 Blueprints Visual Scripting
Beginning Unreal Engine 4 Blueprints Visual Scripting
Knygos.lt klubas Knygos.lt nariams
55,71 €
-30%
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79,59 €
  • Išsiųsime per 12–18 d.d.
Combines visual scripting and C++ programing to get the best from of UE4(The Blueprints book by Packt does not cover C++ in detail) Covers Blueprints and C++ in detail to give sound foundation for game development in UE4(The Packt book using visual scripting and C++ concentrates solely on VR development in UE4) Implements visual scripting and C++ to develop gameplay, object interaction, and materials(None of the books cover physics and material development) Applies the concepts through a demo g…
  • Leidėjas:
  • ISBN-10: 1484263952
  • ISBN-13: 9781484263952
  • Formatas: 15.6 x 23.4 x 1 cm, minkšti viršeliai
  • Kalba: Anglų

Beginning Unreal Engine 4 Blueprints Visual Scripting (el. knyga) (skaityta knyga) | knygos.lt

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Combines visual scripting and C++ programing to get the best from of UE4(The Blueprints book by Packt does not cover C++ in detail) Covers Blueprints and C++ in detail to give sound foundation for game development in UE4(The Packt book using visual scripting and C++ concentrates solely on VR development in UE4) Implements visual scripting and C++ to develop gameplay, object interaction, and materials(None of the books cover physics and material development) Applies the concepts through a demo game example(None of the books show how to develop a game using a practical example)

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  • Autorius: Satheesh PV
  • Leidėjas:
  • ISBN-10: 1484263952
  • ISBN-13: 9781484263952
  • Formatas: 15.6 x 23.4 x 1 cm, minkšti viršeliai
  • Kalba: Anglų

Combines visual scripting and C++ programing to get the best from of UE4(The Blueprints book by Packt does not cover C++ in detail) Covers Blueprints and C++ in detail to give sound foundation for game development in UE4(The Packt book using visual scripting and C++ concentrates solely on VR development in UE4) Implements visual scripting and C++ to develop gameplay, object interaction, and materials(None of the books cover physics and material development) Applies the concepts through a demo game example(None of the books show how to develop a game using a practical example)

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