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Basics of Game Design
Basics of Game Design
Knygos.lt klubas Knygos.lt nariams
149,30 €
-30%
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213,29 €
  • Išsiųsime per 12–18 d.d.
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on devel…
  • Leidėjas:
  • ISBN-10: 156881433X
  • ISBN-13: 9781568814339
  • Formatas: 15 x 22.6 x 2.5 cm, minkšti viršeliai
  • Kalba: Anglų

Basics of Game Design (el. knyga) (skaityta knyga) | Michael Moore | knygos.lt

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Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.
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  • Autorius: Michael Moore
  • Leidėjas:
  • ISBN-10: 156881433X
  • ISBN-13: 9781568814339
  • Formatas: 15 x 22.6 x 2.5 cm, minkšti viršeliai
  • Kalba: Anglų

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

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