The ailing king of the Courts of Folk…
A queen determined for greatness…
Four tenuous friends… and the deadly game that threatens to ensnare them all
Arlo, Nausicaä, Vehan, and Aurelian might have thwarted a terrible fate in Aurum Industries, but the Courts of Folk are far from saved. The true culprit behind the philosopher’s stones is still at large, and ironborn children continue to die, their hearts now up for grabs to any of the folk who happen across them. What’s worse is that all signs are pointing to immortal involvement—this entire thing may be their attempt at returning to the Mortal Realm, and if so, it’s Arlo, the latest Hollow Star, they’re going try to target to pull this off.
When Riadne Lysterne, Queen of Seelie Summer, offers help to Arlo, to train her to protect herself against this potential threat, surprise is the least of the Courts’ reactions. Invited to stay at her palace for the summer, Arlo is all too happy to ignore the very obvious signs that something is amiss, too thrilled at the chance to live a proper, royal fae life. But very few others trust Riadne’s motivation—not Nausicaä, realigned with the Hunt to track down the absent Lethe, and uncover what’s truly going on; not Aurelian, and his newly forged alliance with High Prince Celadon Fleur-Viridian, both determined to prove the queen’s ill intent. With the High King’s health at an all time low, and the Summer Solstice soon at hand, all eyes are on the Lysternes and Viridians—two Houses long at war, and far more connected than anyone knows, by cruelty… by fate… by two boys, both beginning to question the truth of who they are.