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3D Math Primer for Graphics and Game Development
3D Math Primer for Graphics and Game Development
Knygos.lt klubas Knygos.lt nariams
198,09 €
-30%
Įprastai
282,99 €
  • Išsiųsime per 12–18 d.d.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and…
  • Leidėjas:
  • ISBN-10: 1568817231
  • ISBN-13: 9781568817231
  • Formatas: 19.8 x 23.9 x 3.8 cm, kieti viršeliai
  • Kalba: Anglų

3D Math Primer for Graphics and Game Development (el. knyga) (skaityta knyga) | knygos.lt

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

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  • Autorius: Fletcher Dunn
  • Leidėjas:
  • ISBN-10: 1568817231
  • ISBN-13: 9781568817231
  • Formatas: 19.8 x 23.9 x 3.8 cm, kieti viršeliai
  • Kalba: Anglų

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

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