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Unity AI Game Programming - Second Edition
Unity AI Game Programming - Second Edition
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Unity AI Game Programming - Second Edition
Unity AI Game Programming - Second Edition

El. knyga: 51,79 €

About This BookCompose richer games by learning the essential concepts in artificial intelligence with exciting examplesExplore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than everUsing this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AIWho This Book Is ForThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're look…
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  • Autorius: Ray Barrera
  • Leidėjas:
  • Metai: 20150924
  • Puslapiai: 232
  • ISBN-10: 1785289489
  • ISBN-13: 9781785289484
  • Formatas: ACSM ?
  • Kalba: Anglų

Unity AI Game Programming - Second Edition | knygos.lt

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About This BookCompose richer games by learning the essential concepts in artificial intelligence with exciting examplesExplore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than everUsing this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AIWho This Book Is ForThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.What You Will LearnUnderstand the basic terminology and concepts in game AIImplement a basic finite state machine using state machine behaviors in Unity 5Create sensory systems for your AI with the most commonly used techniquesImplement an industry-standard pathfinding system and a navigation mesh with the Unity 5 NavMesh featureBuild believable and highly-efficient artificial flocks and crowdsCreate a basic behavior tree to drive a character's actionsMake your characters more engaging by implementing fuzzy logic concepts in your AI's decision-makingTie all the concepts together with examples and guidesIn Detail

Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.

This book helps you break down artificial intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient.
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  • Autorius: Ray Barrera
  • Leidėjas: Packt Publishing
  • Metai: 20150924
  • Puslapiai: 232
  • ISBN-10: 1785289489
  • ISBN-13: 9781785289484
  • Formatas: ACSM ?
  • Kalba: Anglų

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