62,69 €
Understanding Machinima
Understanding Machinima
  • Išparduota
Understanding Machinima
Understanding Machinima
El. knyga:
62,69 €
In this groundbreaking new collection, Dr. Jenna Ng brings together academics, award-winning artists and machinima makers to discuss and explore the unique and fascinating combination of cinema, animation and games. Machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control, by combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines. With an opening preface by Henry Lowood, the leading ac…
  • Leidėjas:
  • Metai: 2013
  • Puslapiai: 296
  • ISBN: 9781441124531
  • ISBN-10: 1441124535
  • ISBN-13: 9781441124531
  • Formatas: ACSM ?
  • Kalba: Anglų

Understanding Machinima (el. knyga) (skaityta knyga) | knygos.lt

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In this groundbreaking new collection, Dr. Jenna Ng brings together academics, award-winning artists and machinima makers to discuss and explore the unique and fascinating combination of cinema, animation and games. Machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control, by combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines. With an opening preface by Henry Lowood, the leading academic studying Machinima, as well as a closing interview with Cao Fei, a Beijing-based artist who works mainly in Second Life, the collection features theoretical discussions addressing machinima from non-gaming perspectives. The various functions of machinima are also discussed, via game art and documentary, while also exploring the application of such machinima-making in a Cultural Analysis course at Umeå University.

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  • Leidėjas:
  • Metai: 2013
  • Puslapiai: 296
  • ISBN: 9781441124531
  • ISBN-10: 1441124535
  • ISBN-13: 9781441124531
  • Formatas: ACSM ?
  • Kalba: Anglų Anglų

In this groundbreaking new collection, Dr. Jenna Ng brings together academics, award-winning artists and machinima makers to discuss and explore the unique and fascinating combination of cinema, animation and games. Machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control, by combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines. With an opening preface by Henry Lowood, the leading academic studying Machinima, as well as a closing interview with Cao Fei, a Beijing-based artist who works mainly in Second Life, the collection features theoretical discussions addressing machinima from non-gaming perspectives. The various functions of machinima are also discussed, via game art and documentary, while also exploring the application of such machinima-making in a Cultural Analysis course at Umeå University.

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