55,89 €
Swift 2 Design Patterns
Swift 2 Design Patterns
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Swift 2 Design Patterns
Swift 2 Design Patterns
El. knyga: 55,89 €
About This BookLearn to use and implement the 23 Gang of Four design patterns using Swift 2Design and architect your code for Swift application developmentUnderstand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approachWho This Book Is ForThis book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code.What You Will LearnChoose the…
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  • Autorius: Julien Lange
  • Leidėjas:
  • Metai: 2015
  • Puslapiai: 224
  • ISBN-10: 1785886118
  • ISBN-13: 9781785886119
  • Formatas: ACSM ?
  • Kalba: Anglų

Swift 2 Design Patterns | Julien Lange | knygos.lt

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About This BookLearn to use and implement the 23 Gang of Four design patterns using Swift 2Design and architect your code for Swift application developmentUnderstand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approachWho This Book Is ForThis book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code.What You Will LearnChoose the appropriate pattern depending on the problem to be solvedUnderstand the generic class diagram of each of the 23 GoF patterns and how each object participates in the patternUse Swift to implement these patterns, even though it doesn't provide all of the object-oriented programming concepts, such as abstract classes, interfaces, and so onArchitect your software to avoid overusing memory, spending time on calculations, and high network trafficFind the best way to organize your code to make it more securePrepare your code to make it more flexible when the consumer changes or the third-party component hidden code changesStructure your code to change the algorithm to apply at runtimeDeliver Flyweight responsibility to your objectsIn Detail

Swift is a multi-paradigm language which is compatible with Objective-C and Apple's legacy code and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, its consequences, implementation hints, and examples. Knowledge of design patterns is also one of the best ways to make you stand out from other developers.

This book shows you how to use Swift 2 to learn the 23 Gang of Four (GoF) design patterns, and is organized into three categories: five creational patterns, seven structural patterns, and eleven behavioral patterns. Each chapter introduces a pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each object presented in the class diagram participates in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case to illustrate the implementation of that pattern using Swift.
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About This BookLearn to use and implement the 23 Gang of Four design patterns using Swift 2Design and architect your code for Swift application developmentUnderstand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approachWho This Book Is ForThis book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code.What You Will LearnChoose the appropriate pattern depending on the problem to be solvedUnderstand the generic class diagram of each of the 23 GoF patterns and how each object participates in the patternUse Swift to implement these patterns, even though it doesn't provide all of the object-oriented programming concepts, such as abstract classes, interfaces, and so onArchitect your software to avoid overusing memory, spending time on calculations, and high network trafficFind the best way to organize your code to make it more securePrepare your code to make it more flexible when the consumer changes or the third-party component hidden code changesStructure your code to change the algorithm to apply at runtimeDeliver Flyweight responsibility to your objectsIn Detail

Swift is a multi-paradigm language which is compatible with Objective-C and Apple's legacy code and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, its consequences, implementation hints, and examples. Knowledge of design patterns is also one of the best ways to make you stand out from other developers.

This book shows you how to use Swift 2 to learn the 23 Gang of Four (GoF) design patterns, and is organized into three categories: five creational patterns, seven structural patterns, and eleven behavioral patterns. Each chapter introduces a pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each object presented in the class diagram participates in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case to illustrate the implementation of that pattern using Swift.

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