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Individual, historically located games are as interesting for the particular limits they set as for the specific associative assemblages they enable. This book takes a case-study approach, looking intensively at popular mass-market games of the mid-nineteenth century not to answer what a game is but instead to ask what certain media do and how that doing might offer perspective on the literary questions we have directed at the period.
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Individual, historically located games are as interesting for the particular limits they set as for the specific associative assemblages they enable. This book takes a case-study approach, looking intensively at popular mass-market games of the mid-nineteenth century not to answer what a game is but instead to ask what certain media do and how that doing might offer perspective on the literary questions we have directed at the period.
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