48,39 €
Quest for Learning
Quest for Learning
  • Išparduota
Quest for Learning
Quest for Learning
El. knyga:
48,39 €
With Foreword by Heidi Hayes JacobsIt's crucial for 21st century teachers and students to determine together what a student will learn and at what pace. This book dives deep into quest learning, a customizable inquiry model tailored to a student's interests, needs, and abilities. Learn how to use questing to engross students in emotionally gripping learning experiences, engage them with actionable goals, build 21st century skills, and promote collaboration in online and physical spaces.Learn ho…
  • Leidėjas:
  • Metai: 2017
  • Puslapiai: 160
  • ISBN: 9781942496915
  • ISBN-10: 1942496915
  • ISBN-13: 9781942496915
  • Formatas: ACSM ?
  • Kalba: Anglų

Quest for Learning (el. knyga) (skaityta knyga) | Marie Alcock | knygos.lt

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With Foreword by Heidi Hayes Jacobs

It's crucial for 21st century teachers and students to determine together what a student will learn and at what pace. This book dives deep into quest learning, a customizable inquiry model tailored to a student's interests, needs, and abilities. Learn how to use questing to engross students in emotionally gripping learning experiences, engage them with actionable goals, build 21st century skills, and promote collaboration in online and physical spaces.

Learn how to motivate students using the education quest


Foster students' 21st century learning by engaging critical thinking, creativity, collaboration, and self-direction. Form learning partnerships with students that lead to co-teaching and co-learning. Explore the three main design types through which students can quest to (1) inquiry, (2) network, and (3) game. Investigate the guided inquiry design decisions involved in identifying a quest, determining checkpoints, and helping students reflect on their quest. Use formative assessment templates for engaging students in learning.

Foreword by Heidi Hayes Jacobs
Introduction

Part Establishing
Chapter 1: Making the Case for Questing
Chapter 2: Identifying Questing Components
Chapter 3: Inquiring With Question Design
Chapter 4: Playing With Game Design
Chapter 5: Building Connections With Network Design

Part Guiding
Chapter 6: Launching the Quest
Chapter 7: Introducing Students to Quests
Chapter 8: Providing Instructional Support
Chapter 9: Demonstrating Learning

Appendix Frequently Asked Questions
Appendix Questing Framework Questions Aligned to Decision Matrix
Appendix Sample Complete Quest
References and Resources
Index
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  • Autorius: Marie Alcock
  • Leidėjas:
  • Metai: 2017
  • Puslapiai: 160
  • ISBN: 9781942496915
  • ISBN-10: 1942496915
  • ISBN-13: 9781942496915
  • Formatas: ACSM ?
  • Kalba: Anglų

With Foreword by Heidi Hayes Jacobs

It's crucial for 21st century teachers and students to determine together what a student will learn and at what pace. This book dives deep into quest learning, a customizable inquiry model tailored to a student's interests, needs, and abilities. Learn how to use questing to engross students in emotionally gripping learning experiences, engage them with actionable goals, build 21st century skills, and promote collaboration in online and physical spaces.

Learn how to motivate students using the education quest


Foster students' 21st century learning by engaging critical thinking, creativity, collaboration, and self-direction. Form learning partnerships with students that lead to co-teaching and co-learning. Explore the three main design types through which students can quest to (1) inquiry, (2) network, and (3) game. Investigate the guided inquiry design decisions involved in identifying a quest, determining checkpoints, and helping students reflect on their quest. Use formative assessment templates for engaging students in learning.

Foreword by Heidi Hayes Jacobs
Introduction

Part Establishing
Chapter 1: Making the Case for Questing
Chapter 2: Identifying Questing Components
Chapter 3: Inquiring With Question Design
Chapter 4: Playing With Game Design
Chapter 5: Building Connections With Network Design

Part Guiding
Chapter 6: Launching the Quest
Chapter 7: Introducing Students to Quests
Chapter 8: Providing Instructional Support
Chapter 9: Demonstrating Learning

Appendix Frequently Asked Questions
Appendix Questing Framework Questions Aligned to Decision Matrix
Appendix Sample Complete Quest
References and Resources
Index

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