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About This BookGet acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D datasets for many common applicationsExplore interactive, real-time visualization of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering.Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devicesWho This Book Is ForThis book is aimed at anyone interested in creating impressive data visualization tools using modern graphics hardware. Whether you are a developer, engineer, or scientist, if you are interested in exploring the power of OpenGL for data visualization, this book is for you. While familiarity with C/C++ is recommended, no previous experience with OpenGL is assumed.What You Will LearnInstall, compile, and integrate the OpenGL pipeline into your own projectCreate interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devicesUse OpenGL primitives to plot 2-D datasets such as time series dynamicallyRender complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projectionRender images, videos, and point cloud data from 3D range-sensing cameras using the OpenGL Shading Language (GLSL)Develop video see-through augmented reality applications on mobile devices with OpenGL ES 3.0 and OpenCVVisualize 3D models with meshes and surfaces using stereoscopic 3D technologyIn Detail
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