Atsiliepimai
Aprašymas
So, what are library patrons doing with makerspaces and other innovative technology? This book explores how patrons are using innovative technologies utilizing real-life case studies from a variety of academic institutions. Authors were selected based on the technology provided and their expertise in establishing and marketing this technology. Readers will discover:
which pieces of technology get the most useif patrons tend to use the tech for class assignments or leisure activities
the importance of working with faculty to increase use
unusual collaboration opportunities
examples of libraries nimbly expanding their spaces to include tech students need
unique ways patrons employ the technology
best practices for designing collaborative creative spaces
Technologies discussed include:
Microsoft Hololensvirtual reality and augmented reality systems and support tools
3D modeling and printing
makerspace additions beyond the usual
instructional technologies used by patrons
video production and editing equipment
tool library
technology lending programs (what students want!)
Dive in to explore the uncharted seas of which technologies patrons are using, how they are using them, and the purposes of use. As added bonuses, authors include best practices on designing space, marketing the technology, and collaborating to enhance the use. While authors do not go into any depth on the workings of the technology, there are other supplementary books which will cover this area. You're Doing What With That? specifically looks at how and why patrons are using library-provided creative technologies. Library staff who work with creative technologies in any way, shape, or form will find this book useful. With the valuable information contained in this guide, libraries can reach their users and create spaces and interactions that keep them coming back.
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So, what are library patrons doing with makerspaces and other innovative technology? This book explores how patrons are using innovative technologies utilizing real-life case studies from a variety of academic institutions. Authors were selected based on the technology provided and their expertise in establishing and marketing this technology. Readers will discover:
which pieces of technology get the most useif patrons tend to use the tech for class assignments or leisure activities
the importance of working with faculty to increase use
unusual collaboration opportunities
examples of libraries nimbly expanding their spaces to include tech students need
unique ways patrons employ the technology
best practices for designing collaborative creative spaces
Technologies discussed include:
Microsoft Hololensvirtual reality and augmented reality systems and support tools
3D modeling and printing
makerspace additions beyond the usual
instructional technologies used by patrons
video production and editing equipment
tool library
technology lending programs (what students want!)
Dive in to explore the uncharted seas of which technologies patrons are using, how they are using them, and the purposes of use. As added bonuses, authors include best practices on designing space, marketing the technology, and collaborating to enhance the use. While authors do not go into any depth on the workings of the technology, there are other supplementary books which will cover this area. You're Doing What With That? specifically looks at how and why patrons are using library-provided creative technologies. Library staff who work with creative technologies in any way, shape, or form will find this book useful. With the valuable information contained in this guide, libraries can reach their users and create spaces and interactions that keep them coming back.
Atsiliepimai