71,39 €
Getting Started with STEAM
Getting Started with STEAM
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Getting Started with STEAM
Getting Started with STEAM
El. knyga:
71,39 €
Learn effective ways to teach STEAM with this helpful book from educational technology experts Billy Krakower and Meredith Martin. Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, you'll find out how to create a structured learning environment while still leaving room for inquiry and innovation. You'll also gain a variety of hands-on activities and rubrics you can use immediately.Topics include:the differences among STEM, STEAM, and makerspacesplanning…

Getting Started with STEAM (el. knyga) (skaityta knyga) | knygos.lt

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Learn effective ways to teach STEAM with this helpful book from educational technology experts Billy Krakower and Meredith Martin. Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, you'll find out how to create a structured learning environment while still leaving room for inquiry and innovation. You'll also gain a variety of hands-on activities and rubrics you can use immediately.



Topics include:



the differences among STEM, STEAM, and makerspaces



planning your STEAM space



stocking your space with the right supplies



planning for instruction and managing class time



incorporating the core subjects



aligning lessons with standards and assessments



getting the administration and community involved



taking your class to the next level with design thinking.





With this practical book, you'll have all the tools you'll need to create a STEAM-friendly learning space starting now.



Continue the conversation on Twitter with the hashtag #GSwSTEAM!

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Learn effective ways to teach STEAM with this helpful book from educational technology experts Billy Krakower and Meredith Martin. Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, you'll find out how to create a structured learning environment while still leaving room for inquiry and innovation. You'll also gain a variety of hands-on activities and rubrics you can use immediately.



Topics include:



the differences among STEM, STEAM, and makerspaces



planning your STEAM space



stocking your space with the right supplies



planning for instruction and managing class time



incorporating the core subjects



aligning lessons with standards and assessments



getting the administration and community involved



taking your class to the next level with design thinking.





With this practical book, you'll have all the tools you'll need to create a STEAM-friendly learning space starting now.



Continue the conversation on Twitter with the hashtag #GSwSTEAM!

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