71,39 €
Getting Started with STEAM
Getting Started with STEAM
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Getting Started with STEAM
Getting Started with STEAM
El. knyga:
71,39 €
Learn effective ways to teach STEAM with this helpful book from educational technology experts Billy Krakower and Meredith Martin. Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, you'll find out how to create a structured learning environment while still leaving room for inquiry and innovation. You'll also gain a variety of hands-on activities and rubrics you can use immediately.Topics include: the differences among STEM, STEAM, and makerspaces pl…

Getting Started with STEAM (el. knyga) (skaityta knyga) | knygos.lt

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Learn effective ways to teach STEAM with this helpful book from educational technology experts Billy Krakower and Meredith Martin. Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, you'll find out how to create a structured learning environment while still leaving room for inquiry and innovation. You'll also gain a variety of hands-on activities and rubrics you can use immediately.

Topics include:

  • the differences among STEM, STEAM, and makerspaces
  • planning your STEAM space
  • stocking your space with the right supplies
  • planning for instruction and managing class time
  • incorporating the core subjects
  • aligning lessons with standards and assessments
  • getting the administration and community involved
  • taking your class to the next level with design thinking.

With this practical book, you'll have all the tools you'll need to create a STEAM-friendly learning space starting now.

Continue the conversation on Twitter with the hashtag #GSwSTEAM!

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Learn effective ways to teach STEAM with this helpful book from educational technology experts Billy Krakower and Meredith Martin. Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, you'll find out how to create a structured learning environment while still leaving room for inquiry and innovation. You'll also gain a variety of hands-on activities and rubrics you can use immediately.

Topics include:

  • the differences among STEM, STEAM, and makerspaces
  • planning your STEAM space
  • stocking your space with the right supplies
  • planning for instruction and managing class time
  • incorporating the core subjects
  • aligning lessons with standards and assessments
  • getting the administration and community involved
  • taking your class to the next level with design thinking.

With this practical book, you'll have all the tools you'll need to create a STEAM-friendly learning space starting now.

Continue the conversation on Twitter with the hashtag #GSwSTEAM!

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