92,79 €
Game AI Pro 360: Guide to Tactics and Strategy
Game AI Pro 360: Guide to Tactics and Strategy
  • Išparduota
Game AI Pro 360: Guide to Tactics and Strategy
Game AI Pro 360: Guide to Tactics and Strategy
El. knyga:
92,79 €
Steve Rabin's Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published…
  • Leidėjas:
  • Metai: 2019
  • Puslapiai: 258
  • ISBN: 9780429621956
  • ISBN-10: 0429621957
  • ISBN-13: 9780429621956
  • Formatas: ACSM ?
  • Kalba: Anglų

Game AI Pro 360: Guide to Tactics and Strategy (el. knyga) (skaityta knyga) | knygos.lt

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92,79 € El. knyga

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Steve Rabin's Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
  • Downloadable demos and/or source code available online
92,79 €
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  • Autorius: Steve Rabin
  • Leidėjas:
  • Metai: 2019
  • Puslapiai: 258
  • ISBN: 9780429621956
  • ISBN-10: 0429621957
  • ISBN-13: 9780429621956
  • Formatas: ACSM ?
  • Kalba: Anglų

Steve Rabin's Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
  • Downloadable demos and/or source code available online

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