80,99 €
Game AI Pro 360: Guide to Movement and Pathfinding
Game AI Pro 360: Guide to Movement and Pathfinding
  • Išparduota
Game AI Pro 360: Guide to Movement and Pathfinding
Game AI Pro 360: Guide to Movement and Pathfinding
El. knyga:
80,99 €
Steve Rabin's Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key FeaturesProvides real-life case studies of game AI in published commercia…
  • Leidėjas:
  • Metai: 2019
  • Puslapiai: 314
  • ISBN: 9780429619670
  • ISBN-10: 0429619677
  • ISBN-13: 9780429619670
  • Formatas: ACSM ?
  • Kalba: Anglų

Game AI Pro 360: Guide to Movement and Pathfinding (el. knyga) (skaityta knyga) | knygos.lt

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Steve Rabin's Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques.



Key Features



Provides real-life case studies of game AI in published commercial games



Material by top developers and researchers in Game AI



Downloadable demos and/or source code available online

80,99 €
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  • Autorius: Steve Rabin
  • Leidėjas:
  • Metai: 2019
  • Puslapiai: 314
  • ISBN: 9780429619670
  • ISBN-10: 0429619677
  • ISBN-13: 9780429619670
  • Formatas: ACSM ?
  • Kalba: Anglų Anglų

Steve Rabin's Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques.



Key Features



Provides real-life case studies of game AI in published commercial games



Material by top developers and researchers in Game AI



Downloadable demos and/or source code available online

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