93,59 €
Game AI Pro 360: Guide to Architecture
Game AI Pro 360: Guide to Architecture
  • Išparduota
Game AI Pro 360: Guide to Architecture
Game AI Pro 360: Guide to Architecture
El. knyga:
93,59 €
Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key FeaturesProvides real-life ca…
  • Leidėjas:
  • Metai: 2019
  • Puslapiai: 402
  • ISBN: 9780429621864
  • ISBN-10: 0429621868
  • ISBN-13: 9780429621864
  • Formatas: ACSM ?
  • Kalba: Anglų

Game AI Pro 360: Guide to Architecture (el. knyga) (skaityta knyga) | knygos.lt

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Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.



Key Features



Provides real-life case studies of game AI in published commercial games



Material by top developers and researchers in Game AI



Downloadable demos and/or source code available online

93,59 €
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  • Autorius: Steve Rabin
  • Leidėjas:
  • Metai: 2019
  • Puslapiai: 402
  • ISBN: 9780429621864
  • ISBN-10: 0429621868
  • ISBN-13: 9780429621864
  • Formatas: ACSM ?
  • Kalba: Anglų

Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.



Key Features



Provides real-life case studies of game AI in published commercial games



Material by top developers and researchers in Game AI



Downloadable demos and/or source code available online

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