90,29 €
Fundamentals of Game Design
Fundamentals of Game Design
  • Išparduota
Fundamentals of Game Design
Fundamentals of Game Design
El. knyga:
90,29 €
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Students will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business mod…
  • Leidėjas:
  • Metai: 2013
  • Puslapiai: 578
  • ISBN: 9780133435702
  • ISBN-10: 0133435709
  • ISBN-13: 9780133435702
  • Formatas: PDF
  • Kalba: Anglų

Fundamentals of Game Design (el. knyga) (skaityta knyga) | knygos.lt

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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Students will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to- play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

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  • Autorius: Adams Ernest
  • Leidėjas:
  • Metai: 2013
  • Puslapiai: 578
  • ISBN: 9780133435702
  • ISBN-10: 0133435709
  • ISBN-13: 9780133435702
  • Formatas: PDF
  • Kalba: Anglų

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Students will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to- play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

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