100,79 €
From Pac-Man to Pop Music
From Pac-Man to Pop Music
  • Išparduota
From Pac-Man to Pop Music
From Pac-Man to Pop Music
El. knyga:
100,79 €
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a…
  • Leidėjas:
  • Metai: 2017
  • Puslapiai: 224
  • ISBN: 9781351217736
  • ISBN-10: 1351217739
  • ISBN-13: 9781351217736
  • Formatas: ACSM ?
  • Kalba: Anglų

From Pac-Man to Pop Music (el. knyga) (skaityta knyga) | knygos.lt

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Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

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  • Leidėjas:
  • Metai: 2017
  • Puslapiai: 224
  • ISBN: 9781351217736
  • ISBN-10: 1351217739
  • ISBN-13: 9781351217736
  • Formatas: ACSM ?
  • Kalba: Anglų Anglų

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

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