54,99 €
Direct3D Rendering Cookbook
Direct3D Rendering Cookbook
  • Išparduota
Direct3D Rendering Cookbook
Direct3D Rendering Cookbook
El. knyga:
54,99 €
This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics prog…
  • Leidėjas:
  • Metai: 2014
  • Puslapiai: 430
  • ISBN: 9781849697118
  • ISBN-10: 1849697116
  • ISBN-13: 9781849697118
  • Formatas: ACSM ?
  • Kalba: Anglų

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This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

54,99 €
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  • Autorius: Justin Stenning
  • Leidėjas:
  • Metai: 2014
  • Puslapiai: 430
  • ISBN: 9781849697118
  • ISBN-10: 1849697116
  • ISBN-13: 9781849697118
  • Formatas: ACSM ?
  • Kalba: Anglų

This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

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