104,69 €
Design for Learning in Virtual Worlds
Design for Learning in Virtual Worlds
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Design for Learning in Virtual Worlds
Design for Learning in Virtual Worlds
El. knyga:
104,69 €
Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:The history and evolution of virtual worlds;The theories behind the use of virtual worlds for learning;The design of curricula in virtual worlds;Design guidelines for elements experienced in virtual worlds that support learning;Design guidelines for learning quests and activities in virtual worlds.The authors also examine the theories and associated desig…

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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:

The history and evolution of virtual worlds;

The theories behind the use of virtual worlds for learning;

The design of curricula in virtual worlds;

Design guidelines for elements experienced in virtual worlds that support learning;

Design guidelines for learning quests and activities in virtual worlds.

The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:

The history and evolution of virtual worlds;

The theories behind the use of virtual worlds for learning;

The design of curricula in virtual worlds;

Design guidelines for elements experienced in virtual worlds that support learning;

Design guidelines for learning quests and activities in virtual worlds.

The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

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