104,69 €
Design for Learning in Virtual Worlds
Design for Learning in Virtual Worlds
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Design for Learning in Virtual Worlds
Design for Learning in Virtual Worlds
El. knyga:
104,69 €
Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:the history and evolution of virtual worldsthe theories behind the use of virtual worlds for learningthe design of curricula in virtual worldsdesign guidelines for elements experienced in virtual worlds that support learningdesign guidelines for learning quests and activities in virtual worlds.The authors also examine the theories and associated design pr…

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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:

the history and evolution of virtual worlds

the theories behind the use of virtual worlds for learning

the design of curricula in virtual worlds

design guidelines for elements experienced in virtual worlds that support learning

design guidelines for learning quests and activities in virtual worlds.

The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:

the history and evolution of virtual worlds

the theories behind the use of virtual worlds for learning

the design of curricula in virtual worlds

design guidelines for elements experienced in virtual worlds that support learning

design guidelines for learning quests and activities in virtual worlds.

The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

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