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About This BookLearn the fundamentals of two powerful tools and put the concepts into practiceFind out how to designand buildall the core elements required for a great game - from characters to environments, to props Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplayWho This Book Is ForThis book is a handy resource for anyone who wants to learn how to develop their own games using Blender and Unity, both of which are freely available yet very popular and powerful tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.What You Will LearnDesign and create a game concept that will determine how your game will look and how it will be playedConstruct 3D models of your game characters and create animations for them, before importing them into the gameBuild the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a sceneImport and integrate game assets created in Blender into Unity, for example, setting up textures, materials, animation states, and prefabsDevelop game structures, including a game flow, user interface diagram, game logic, and a state machineMake the game characters move around and perform certain actions, either through player input or by being fully controlled by artificial intelligenceCreate particles and visual effects to enhance the overall visual aestheticDeploy the game to various types of platformIn Detail
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