73,59 €
Blender 3D Cookbook
Blender 3D Cookbook
  • Išparduota
Blender 3D Cookbook
Blender 3D Cookbook
El. knyga:
73,59 €
This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively.This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and…
  • Leidėjas:
  • Metai: 2015
  • Puslapiai: 608
  • ISBN: 9781783984893
  • ISBN-10: 1783984899
  • ISBN-13: 9781783984893
  • Formatas: ACSM ?
  • Kalba: Anglų

Blender 3D Cookbook (el. knyga) (skaityta knyga) | Enrico Valenza | knygos.lt

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73,59 € El. knyga

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This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively.This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.

73,59 €
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  • Autorius: Enrico Valenza
  • Leidėjas:
  • Metai: 2015
  • Puslapiai: 608
  • ISBN: 9781783984893
  • ISBN-10: 1783984899
  • ISBN-13: 9781783984893
  • Formatas: ACSM ?
  • Kalba: Anglų

This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively.This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.

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